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Text File | 2011-03-25 | 60.3 KB | 1,166 lines |
- ### Beta 0.1.1.9 - 25.03.2011
-
- [FIXED] Editor: Move whole map ignored tiles left / at bottom of map
- [FIXED] Editor: Move whole map did not update trigger relation lines
- [FIXED] Editor: "Entity graphics" display setting did not work
- [FIXED] Editor: info_noweapons property menu was misplaced
- [FIXED] Editor: env_npc Snark selection bug
- [FIXED] Tile alpha channel/transparency (PNG) is now rendered properly
- [FIXED] ai_say and ai_sayteam did not work
- [FIXED] Money has been reduced if you skipped repairing using objectdamage
- [FIXED] Spraylogos are not rendered above trigger_use buttons anymore
- [FIXED] Killing a player in its Lua hit-hook without return 1 caused bugs
- [FIXED] Sometimes more than one player received +3 score for defusing
- [FIXED] You can't vote to kick yourself anymore
- [FIXED] Wrong response for vote attempts when voting was disabled
- [FIXED] Editor save window didn't remember map name after first save
- [FIXED] NPC spawn bug on some non-square maps
- [FIXED] Building re-spawn bug on some non-square maps
- [CHANGED] menu_svreqdelay is now 30 ms again by default (instead of 50)
- [CHANGED] Idle kick now has its own kick message
- [CHANGED] No damage/direction indicators when hit by silenced weapon
- [CHANGED] mp_roundtime maximum value increased from 15 to 99
- [CHANGED] info_nofow entity re-enabled (hides Fog of War in 3x3 area)
- [CHANGED] debug mode (including FPS display) is now disabled by default
- [CHANGED] Super supply RPG Launcher replaced with Molotov Cocktail
- [CHANGED] You now don't see full rank info of other players by default
- [CHANGED] Improved NPC effects and sounds
- [CHANGED] Increased NPC default health values
- [CHANGED] You can now join the round 30 secs (default) after roundstart
- [CHANGED] Remote Lua execution (via rcon) disabled for more security
- [CHANGED] Minimal lag compensation change (probably doesn't help)
- [ADDED] Hovering the U.S.G.N. login state will show your U.S.G.N. ID
- [ADDED] Dynamic Lua image tween animation system
- [ADDED] HUD Text tween animation system
- [ADDED] Snarks now explode when they die, causing additional damage
- [ADDED] Attack buffer to minimize server sided attack packet drops
- [ADDED] List of items for (super) supply can now be changed
- [ADDED] Warning when running game in program files or temporary folder
- [ADDED] Stop button for serverlist (stops loading of new servers)
- [ADDED] Tiles can now be rotated (middle mouse key in editor)
- [ADDED] Each tile on map can have own brightness setting
- [ADDED] Each tile on map can seamlessly blend with an adjacent tile
- [ADDED] Editor grid can now be toggled with hotkey G
- [ADDED] Disabled Lua menu buttons can be created with brackets
- [ADDED] In-game server menu has now add/remove favorite button
- [ADDED] Optional fog of war while spectating a player
- [ADDED] Forced spectating-fog in "spectate own team only" mode
- [ADDED] Friendslist context menu option "View Profile"
- [ADDED] Auto-Update function for future updates (Win client only)
- [ADDED] Command mp_postspawn (time allowed to spawn after roundstart)
- [ADDED] Command mp_radar (enable/disable radar)
- [ADDED] Command mp_supply_items (list of items for supply)
- [ADDED] Command hud_fullrankinfo (show full rank info of other players?)
- [ADDED] Command hudtextcolorfade (hud txt color fade animation)
- [ADDED] Command hudtextalphafade (hud txt alpha fade animation)
- [ADDED] Command hudtextmove (hud txt move animation)
- [ADDED] Lua Command reqcld (request client data like cursor position)
- [ADDED] Lua Command tween_move (move image animation)
- [ADDED] Lua Command tween_rotate (rotate image animation)
- [ADDED] Lua Command tween_rotateconstantly (rotate image constantly)
- [ADDED] Lua Command tween_alpha (image alpha fade animation)
- [ADDED] Lua Command tween_color (image color fade animation)
- [ADDED] Lua Command tween_scale (scale image animation)
- [ADDED] Lua Hook clientdata (when reqcld response arrives)
- [ADDED] Lua Hook objectupgrade (when building is upgraded)
- [ADDED] banip, banname and banusgn have temp ban time parameter
- [ADDED] NPC: Vortigaunt (with melee and ranged attack)
- [ADDED] NPC: Soldier (ranged attack)
-
-
- ### Beta 0.1.1.8 - 25.08.2010
-
- [FIXED] Black pixels became transparent on PNG screenshots
- [FIXED] Lua images of a player will now be removed when player leaves
- [FIXED] Lua hook spawn has been emitted for spectators on roundstart
- [FIXED] Lua timers were added twice and had some others bugs
- [FIXED] Buildings were covered by entities (palms etc.)
- [FIXED] Massive FPS drop when pointing at wall with pathfinding tool
- [FIXED] Editor will now never load more than 256 tiles (tile limit)
- [FIXED] customkill does not work with dead players/spectators anymore
- [FIXED] Bans haven been loaded wrong from bans.lst
- [FIXED] "/quit" in built-in IRC chat caused CS2D to crash
- [FIXED] Crash when loading damaged stat files
- [FIXED] Strange pointer/crosshair positioning in higher resolution win.
- [FIXED] Higher resolution win. allowed higher grenade throwing distance
- [FIXED] Lua join hook has not been executed for pl. 1 on listen server
- [FIXED] Lua use/usebutton hooks have not been executed correctly
- [FIXED] Flare exploit which allowed to throw infinte flares (locally)
- [FIXED] It was sometimes possible to reload unreloadable weapons
- [FIXED] Pings were inaccurate (precision limited by FPS)
- [FIXED] Grenade sync-bug when throwing grenade directly at yourself
- [CHANGED] Pings are now refreshed more frequently
- [CHANGED] Game now runs in window by default
- [CHANGED] Some minor performance tweaks
- [CHANGED] Mine/Lasermine moved from weapon slot 4 to weapon slot 5
- [CHANGED] Zombies can now also collect gut bombs (if any on map)
- [CHANGED] Zombies now can't kill each other with claws when FF is enabled
- [CHANGED] mp_autogamemode is now disabled by default
- [CHANGED] mp_randomspawn now also works in "Team Deathmatch"-mode
- [CHANGED] Maximum size for downloads is now 250 kb by default
- [CHANGED] maxplayers and port are now unchangeable if set as cmdl param
- [CHANGED] Not existing maps (on local PC) are now darker in serverlist
- [CHANGED] Player counts full/empty are now darker in serverlist
- [CHANGED] Large item versions in menu will be scaled depending on size
- [CHANGED] Better "rank" in-game interface output
- [CHANGED] Better "killed by" in-game interface output
- [CHANGED] Empty weapon on ground now says (empty) instead of (0|0)
- [CHANGED] Bigger close buttons for server info and map briefing
- [CHANGED] menu_svreqdelay new default value is 50 ms (instead of 30)
- [CHANGED] Player/item shadows can not be changed (unfair advantages)
- [CHANGED] Falling letters link effect is far less annoying now
- [ADDED] Lag compensation for fair aiming with high pings
- [ADDED] Player IDs are now displayed in scoreboard (in front of name)
- [ADDED] Free cursor positioning / text editing for text inputs and chat
- [ADDED] You can now use CTRL+X/C/V (cut/copy/past) in in-game chat
- [ADDED] Right clicking a text input now opens a useful context menu
- [ADDED] Console context menu (clear console, copy line, copy all)
- [ADDED] Textbox context menu (copy line, copy all)
- [ADDED] Minimap preview for existing maps in serverlist
- [ADDED] Put [ ] around name/map filter to match identical values only
- [ADDED] "Downloaded Files" download history (see Options -> Net)
- [ADDED] Auto-Buy system (button in buy menu, autobuy.cfg)
- [ADDED] Re-Buy system (button in buy menu)
- [ADDED] Optional reason parameter for kick-command
- [ADDED] Command mp_localrconoutput (show output of remote commands?)
- [ADDED] Command mp_lagcompensation (lag compensation for aiming)
- [ADDED] Command autobuy (automatically purchase weapons)
- [ADDED] Command rebuy (purchase same weapons as before)
- [ADDED] Command fps (display current fps / buffer values in console)
- [ADDED] Command reroute (forward a player to another server)
- [ADDED] Command spawnnpc (spawns a npc at a certain position)
- [ADDED] "-rcon" commandline parameter (set rcon pw and make unchangeable)
- [ADDED] "-nocache" commandline parameter (never load cached serverlist)
- [ADDED] "-path" commandline parameter (change working directory)
- [ADDED] "-fullscreen" commandline parameter (run in fullscreen)
- [ADDED] "-lua" commandline parameter (use this lua script)
- [ADDED] Lua image mode 3 (cover entities like palms etc.)
- [ADDED] Lua Hook rcon (when someone sends remote control commands)
- [ADDED] Lua Hook objectdamage (when dynamic object is damaged/repaired)
- [ADDED] Lua Hook objectkill (when dynamic object is killed)
- [ADDED] Lua Command randomentity (get pos of random entity of certain type)
- [ADDED] Lua Command randomhostage (get pos of random hostage)
- [ADDED] Lua Command closehostage (get hostage which is close to player)
- [ADDED] Lua Command inentityzone (is tile in zone of certain entity type?)
- [ADDED] Lua Command setentityaistate (set AI state of entity)
- [ADDED] Lua Command closeitems (return all dropped items close to a player)
- [ADDED] Lua Bot AI (super primitive, including many new commands and hooks)
- [ADDED] Lua Command ai_say (bot chat)
- [ADDED] Lua Command ai_sayteam (bot team chat)
- [ADDED] Lua Command ai_radio (bot radio messages)
- [ADDED] Lua Command ai_goto (let bot go to tile)
- [ADDED] Lua Command ai_move (move bot to certain direction)
- [ADDED] Lua Command ai_respawn (bot respawns)
- [ADDED] Lua Command ai_findtarget (find enemy for bot)
- [ADDED] Lua Command ai_freeline (check if line of fire is free)
- [ADDED] Lua Command ai_aim (let bot aim at certain position)
- [ADDED] Lua Command ai_iattack (intelligent bot attack)
- [ADDED] Lua Command ai_attack (primitive bot attack)
- [ADDED] Lua Command ai_buy (bot buys item)
- [ADDED] Lua Command ai_use (bot uses environment)
- [ADDED] Lua Command ai_rotate (bot rotates to certain direction)
- [ADDED] Lua Command ai_selectweapon (bot selects a weapon)
- [ADDED] Lua Command ai_reload (bot reloads current weapon)
- [ADDED] Lua Command ai_drop (bot drops current weapon)
- [ADDED] Lua Command ai_spray (bot sprays a spraylogo)
- [ADDED] Lua Command ai_build (bot builds a building)
- [ADDED] Lua Command ai_debug (show debug info for bot in ai debug mode)
- [ADDED] "rcon" param for Lua cmd "player" (has player valid rcon login?)
- [ADDED] Return value 2 for "drop" Lua hook (never fade out item)
- [ADDED] Editor function to export image of whole map in different sizes
- [ADDED] Editor warning when tileset has more than 256 tiles
- [ADDED] Editor warning/confirmation when you try to overwrite a map
- [ADDED] Editor distance tool now shows distance in tiles as well
- [ADDED] Editor move whole map tool
- [ADDED] Automatically reloading "bans.lst" when it has been modified
- [ADDED] Super supply building (supply upgrade, spawns armor/rpg launcher)
- [ADDED] Custom reload sfx is now possible with files in sfx/weapons/
- - sfx/weapons/<WEAPONNAME>_clipout.wav
- - sfx/weapons/<WEAPONNAME>_clipin.wav
- [ADDED] env_npc entity which spawns NPCs (non-player characters)
- [ADDED] Individual zombie player skin (gfx/npc/zombie.bmp)
- [ADDED] HTTP download support for sys/servertransfer.lst
- [REMOVED] "weaponid" param for Lua cmd "player" (was pointless, always 0)
-
-
- ### Beta 0.1.1.7 - 21.12.2009
-
- [FIXED] Security vulnerability which allowed rpg/grenade hacks
- [FIXED] Lua command tile did not work properly (always returned false)
- [FIXED] Lua command object did not work
- [FIXED] Lua hook bombplant did not work
- [FIXED] Lua images were destroyed by explosions
- [FIXED] Lua HUD image scale sometimes influenced normal HUD scale
- [FIXED] Several file transfer bugs
- [FIXED] Crash with death notice images if image for weapon was missing
- [FIXED] Crash if there are no spraylogos
- [FIXED] mp_timelimit mapchanges only occured with players on map
- [FIXED] It was possible to switch team to spectators when being spectator
- [CHANGED] Now using DirectX9 drivers on Windows systems
- [CHANGED] More intelligent latency sorting (prefer servers with players)
- [CHANGED] Serverlist filters changed/improved
- [CHANGED] You can now drag the minimap view by holding the mousebutton
- [CHANGED] mp_wpndmg/mp_unbuyable now accept weapon names without spaces
- [ADDED] Optional player param. for Lua images (only one player can see img)
- [ADDED] Bots serverlist filter (yes, no, at least 1 human)
- [ADDED] Name serverlist filter (only show if contains X in name)
- [ADDED] Map serverlist filter (only show if contains X in map)
- [ADDED] -offline / -off commandline parameter (offline mode)
-
-
- ### Beta 0.1.1.6 - 11.11.2009
-
- [FIXED] Bug with commands which accepted a name AND id of a player
- [FIXED] Dropped weapon when attempting to buy outside buyzone
- [FIXED] Wrong rate of fire calculation (/2)
- [FIXED] Env_Object did not work everywhere on the map
- [FIXED] de_dust2 bomb explosion range was too large
- [FIXED] Removed unused env_sound from de_aztec
- [FIXED] Floor behavior Func_DynWall entities were invisible sometimes
- [FIXED] Some server only commands SEEMED to work for clients as well
- [FIXED] Infinite ammo icon flashed when bomb was planted
- [FIXED] Dedicated servers attempted to play sv_sound(2) locally as well
- [FIXED] It was still possible to use "invisible" nicks with special chars
- [FIXED] Screenshot function did only work properly at 640x480
- [FIXED] Screenshots from menu were called "_XXXXX.XXX" now "menu_XXXXX.XXX"
- [FIXED] Minimap creation caused the game to crash with certain maps
- [FIXED] Console: Params consisting of more than one word were displayed wrong
- [FIXED] Dead players and spectators were not able to chat with each other
- [FIXED] Some bomb defusing bugs
- [FIXED] Bug in bind system (binds were attached instead of replaced)
- [FIXED] All binds outside controls.cfg were removed when using options menu
- [FIXED] Lua hook "spray" did not work
- [FIXED] Severlist sometimes showed "Add to Favorites" for added servers
- [CHANGED] Improved weapon selection HUD (visualized number of items in slot)
- [CHANGED] AK47/M4A1 are more balanced/equal now
- [CHANGED] SG552/Aug damage increased
- [CHANGED] Scout/AWP unzoomed damage increased
- [CHANGED] Highly improved particle and effect performance on large maps
- [CHANGED] Extended command line parsing (see Readme.txt for details)
- [CHANGED] Zombies don't get gut bombs on spawn anymore
- [CHANGED] Dropped weapons don't disappear in Zombies! mode
- [CHANGED] Not allowed to change team on roundstart in Zombies! mode
- [CHANGED] sv_maxclientsip default value is now 5
- [CHANGED] Improved rcon/mp_maxrconfails warning messages
- [CHANGED] Walls become neutral if not killed when player leaves/changes teams
- [CHANGED] Bomb blinks on radar (T only) when it is planted
- [CHANGED] "Copy Address" replaced with "Copy Address" and "Copy Name+Address"
- [CHANGED] "Copy Address" removed from Linux/Mac version (didn't work anyway)
- [CHANGED] Moved action messages (join,leave,...) so they don't obscure radar
- [CHANGED] hudtxt/hudtxt2 message limit increased from 10 to 50
- [CHANGED] Enhanced Speedhack detection (mp_antispeeder)
- [CHANGED] Improved serverlist loading performance
- [CHANGED] Highly improved stats/rank performance
- [CHANGED] Console now only holds/displays the latest 500 output lines
- [CHANGED] Enhanced logging performance
- [CHANGED] transfer_delay and transfer_size removed (now transfer_speed)
- [CHANGED] Improved file transfer
- [CHANGED] Command exec now automatically prepends sys-directory if necessary
- [CHANGED] Command spawnplayer doesn't allow to spawn spectators anymore
- [CHANGED] Lua move-hook walk-parameter is now integer instead of boolean
- [ADDED] Game loads recent serverlist locally in case of U.S.G.N. downtimes
- [ADDED] Wooden floor tiles
- [ADDED] More hostage styles are available
- [ADDED] Skip briefing/server info with space (cmd "specplayer")
- [ADDED] Clicking X in a Lua menu will now also emit a Lua menu event
- [ADDED] Remote control panel (rightclick a server in serverlist)
- [ADDED] Weapon images in death notices (optional with game setting)
- [ADDED] A lot of additional Env_Decal images
- [ADDED] Portal Gun: You can now close your portals with reload-key
- [ADDED] You can now upgrade barricades to walls (fast and cheap!)
- [ADDED] Wildcards (*) for IP bans (e.g. banip 192.168.*.*)
- [ADDED] Server net message flood-attack protection
- [ADDED] U.S.G.N. info screen if U.S.G.N. connection failed
- [ADDED] Download files option (control what files you want to download)
- [ADDED] List of files server will send to clients (sys/servertransfer.lst)
- [ADDED] Lua menus can now be invisible and bigger (@i or @b in title string)
- [ADDED] You can now add custom images to map/HUD with Lua commands
- [ADDED] Command mp_zombiekillequip (disable the gut bomb stuff etc.)
- [ADDED] Command mp_floodprot (enable/disable flood-attack protection)
- [ADDED] Command mp_autogamemode (auto. switch game mode on mapchange)
- [ADDED] Command deathnoticeimg (death notices with images or not)
- [ADDED] Command reconnect/retry (reconnect to last joined server)
- [ADDED] Command entities (list all entities, as server only)
- [ADDED] Command unban (remove a certain ban)
- [ADDED] Command listbans (list all bans, as server only)
- [ADDED] Command menu_red (influence menu color)
- [ADDED] Command menu_green (influence menu color)
- [ADDED] Command menu_blue (influence menu color)
- [ADDED] Command menu_svreqdelay (serverlist info request delays)
- [ADDED] Command transfer_speed (server file upload speed in kb/sec)
- [ADDED] Command download (download files option)
- [ADDED] Command flashplayer id intensity (flash one or all players)
- [ADDED] Command flashposition x y intensity (flash players close to pos)
- [ADDED] Command effect type x y p1 p2 r g b (create an effect)
- [ADDED] Lua Command tile x y value (return tile values)
- [ADDED] Lua Hook flagtake (when taking a flag)
- [ADDED] Lua Hook flagcapture (when capturing a flag)
- [ADDED] Lua Hook dominate (when dominating a domination point)
- [ADDED] Lua Hook bombplant (when planting bomb)
- [ADDED] Lua Hook bombdefuse (when defusing bomb)
- [ADDED] Lua Hook bombexplode (when bomb explodes)
- [ADDED] Lua Hook break (when breaking a breakable entity)
- [ADDED] Lua Hook usebutton (when using a button)
- [ADDED] Lua Hook vipescape (when the VIP escapes)
- [ADDED] Lua Hook hostagerescue (when hostage enters rescue zone)
- [ADDED] Lua Hook movetile (when a player reaches a new tile)
- [ADDED] Lua Command timer time function [param] [count] (create timer)
- [ADDED] Lua Command freetimer [function] [param] (free timer)
- [ADDED] Lua Command image path x y mode (create dynamic image)
- [ADDED] Lua Command imagecolor id red green blue (change image color)
- [ADDED] Lua Command imagealpha id alpha (change image alpha)
- [ADDED] Lua Command imageblend id blend (change image blend mode)
- [ADDED] Lua Command imagescale id xscale yscale (change image size)
- [ADDED] Lua Command imagepos id x y rotation (change image position)
- [ADDED] Lua Command freeimage id (free dynamic image)
-
-
- ### Beta 0.1.1.5 - 19.06.2009
-
- [WARNING] Hostages can't use portals/teleporters
- [WARNING] Don't use portals/teleporters when playing with bots
-
- [FIXED] Mines did not explode anymore
- [FIXED] You were able to build dispensers close together
- [FIXED] Whitespace (ASCII 160) was allowed in nicks
- [FIXED] It was possible to choose numbers as nicks (cmd conflicts)
- [FIXED] You can't set health/maxhealth of dead players anymore
- [FIXED] You can't equip dead players anymore
- [FIXED] Vote-bans are now really temporary (1 hour by default)
- [FIXED] "Remove Friend" context menu in friends list removed
- [FIXED] Lua itemtype(id,"dispersion") did not work
- [FIXED] Lua use hook did only work for server uses not for client uses
- [FIXED] Lua menu problem when opening a new menu with menu hook
- [FIXED] Very high mp_timelimit caused mapchange all the time
- [FIXED] Bomb did not explode with Info_BombSpot range
- [FIXED] Some weapon images in the buy menu were slightly blurred
- [FIXED] Bug in grenade rebuy protection
- [FIXED] "Add to Favorites" did not work
- [FIXED] Client players did not see burst fire of server player
- [FIXED] Less annoying position resets on laggy servers
- [CHANGED] Explosions are curtailed by walls by default now
- [CHANGED] HE Grenade causes less damage
- [CHANGED] AK47 is now a bit weaker, M4A1 a bit stronger (minimal)
- [CHANGED] Movement is now slower with chainsaw
- [CHANGED] "x changes his name to y" is now "x changes name to y"
- [CHANGED] Some player sprite improvements
- [CHANGED] Knife sprite changed
- [CHANGED] Upgrade to dual turret: price and duration increased by 50%
- [CHANGED] Upgrade to triple turret: price and duration increased by 100%
- [CHANGED] Removed number of bots on server from serverlist (was too long)
- [CHANGED] Chat details like *DEAD*, (Team) or (Radio) are now yellow
- [CHANGED] Debug Lua message "calling hooked function [...]" removed
- [CHANGED] No blood FX when hitting mates with wrench (if FF is off)
- [CHANGED] Some changes on map zm_street
- [CHANGED] Zombies get +3 score/frags per kill (setting mp_zombiekillscore)
- [CHANGED] Reload at round end will now be finished and not canceled
- [CHANGED] Radio and Lua menus are smaller now
- [CHANGED] Now sending map file as last file to avoid incomplete transfers
- [CHANGED] Friends list is now sorted by online status
- [CHANGED] Flash effect will now be stopped when you die
- [ADDED] New and improved speedhack protection with kick + temp. ban
- [ADDED] Console input context menu with list of commands
- [ADDED] Map preview images (minimap) in maplist
- [ADDED] Blinking "Friends" button when you have new messages/requests
- [ADDED] U.S.G.N. powered NAT hole punching for better server connectivity
- [ADDED] Additional weapon information in buy menu
- [ADDED] Additional enlarged weapon/item image in buy menu
- [ADDED] Back buttons in in-game menus
- [ADDED] Command mp_tempbantime (defines how long vote-bans stay active)
- [ADDED] Command mp_maxrconfails (security against RCon bruteforcing)
- [ADDED] Command mp_natholepunching (allow/disallow NAT hole punching)
- [ADDED] Command mp_zombiekillscore (score/frags per kill for zombies)
- [ADDED] Command mp_teleportreload (teleport reload time in seconds)
- [ADDED] Command mp_antispeeder (protection against speedhackers)
- [ADDED] Command sv_sound2 id sound (play soundfiles as server)
- [ADDED] Command weapon weapon (select a weapon by name/id)
- [ADDED] Command setname id name (server: set name of a player)
- [ADDED] Command setweapon id weapon (server: set weapon of a player)
- [ADDED] Command explosion x y size damage id (server: make explosion)
- [ADDED] Command shake id intensity (server: quake effect for player)
- [ADDED] Command killobject id (server: kill an object)
- [ADDED] Command spawnobject typ x y ... (server: spawn an object)
- [ADDED] Command customkill killer "weaponname" victim (server: kill pl.)
- [ADDED] Bombspot can now trigger entities when the bomb explodes there
- [ADDED] Func_DynWall can now behave like a floor as well
- [ADDED] Additional new button styles/graphics for Trigger_Use
- [ADDED] Additional new objects for Env_Object
- [ADDED] Option for Info_NoBuildings to allow Mines/Portals
- [ADDED] Entity Info_TeamGate (only one team or nobody can pass)
- [ADDED] Entity Env_Building (set buildings in editor, Neutral/T/CT)
- [ADDED] You can now return 1 in Lua hit-hook to skip the damage process
- [ADDED] You can now return 1 in Lua build-hook to skip building
- [ADDED] Lua Hook buildattempt (when attempting to build something)
- [ADDED] Extended Lua commands to get tables of player IDs/item IDs
- [ADDED] Lua Command playerweapons player (return table with carried items)
- [ADDED] Lua Command hostage id value (return hostage values)
- [ADDED] Lua Command object id value (return object [building] values)
- [ADDED] Laser Mine
- [ADDED] Portal Gun
- [ADDED] Teleporter Entrance building
- [ADDED] Teleporter Exit building
-
-
- ### Beta 0.1.1.4 - 30.03.2009
-
- [INFO] Several maps have been updated! Please re-upload the maps if you
- are hosting a dedicated server!
-
- [FIXED] Click for respawning did not work on the whole screen
- [FIXED] Dropped armors did not fade out like other items
- [FIXED] Infinite ammo did not work as client
- [FIXED] Ammo values have been displayed in infinite ammo mode
- [FIXED] Bug which allowed to keep zombie vision on as survivor
- [FIXED] Money for returning flags was sometimes 300 and sometimes 1000
- [FIXED] "Remove from Favorites" did not work always
- [FIXED] You didn't see your own score on mapchanges
- [FIXED] Exploit which allowed to throw grenades over a higher distance
- [FIXED] Mine planting problems (fast/unwanted planting)
- [FIXED] Servers were not reachable for a certain time after disconnect
- [FIXED] Some bugs with higher resolutions (spec zoom, screenshots)
- [FIXED] Player collected defuse kit even if already having one
- [CHANGED] rcon command now sends full script line and works with " and ;
- [CHANGED] Chat-/action-/killmessages are now smaller
- [CHANGED] "options->more" splitted in "options->more" and "server->more"!
- [CHANGED] ⌐ not longer allowed as first character in playername
- [CHANGED] You can't shoot trough teammates with tactical shield anymore
- [CHANGED] Improved serverlist filter settings
- [CHANGED] Default mp_zombiedmg changed to 0.5 (less zombie armor)
- [CHANGED] Some bot AI improvements
- [CHANGED] Changed de_aztec and aztec tileset + botnodes for some maps
- [CHANGED] Gate field and barbed wire have more healthpoints
- [CHANGED] Some buildings are now built faster
- [CHANGED] Domination points are now displayed in the radar
- [ADDED] Overwrite/tempload options when joining server with differing map
- [ADDED] Serverlist number of displayed servers/players (in brackets)
- [ADDED] Serverlist number of bots in a server/total/displayed
- [ADDED] Serverlist "Copy Address" function now also copies the name
- [ADDED] Serverlist "Details" function (shows players on server)
- [ADDED] Zombies do now recover 3 HP per second by default
- [ADDED] Zombies have a gut bomb (and get a new one for each kill)
- [ADDED] Lua script interface for server side scripting (sys/lua/info.txt)
- [ADDED] Lua script support for maps (save as maps/MAPNAME.lua)
- [ADDED] Weblinks for briefings (enclose in ╗ and ½)
- [ADDED] Colors/links in all briefings for "official" maps
- [ADDED] Colorcodes ⌐XXXYYYZZZ work in server msgs (sv_msg, sv_msg2)
- [ADDED] Ending a sv_msg/sv_msg2 text with "@C" will show it in center
- [ADDED] It is now possible tab trough all textfields in menus
- [ADDED] More "rank" info (score, kills, deaths, kills per death, time)
- [ADDED] Server info text (sys/serverinfo.txt, opens on join and with F1)
- [ADDED] Different weapon modes for bots
- [ADDED] Building kill buttons in construction menu
- [ADDED] Some buildings can now be upgraded with wrench
- [ADDED] Console input history (use up/down cursor keys in console)
- [ADDED] Command hud_fireinthehole (disable grenade radio message)
- [ADDED] Command stats_rank ("rank" on/off/detailed)
- [ADDED] Command mp_reservations (reservation system for U.S.G.N. users)
- [ADDED] Command mp_randomspawn (spawn on random positions in DM mode)
- [ADDED] Command mp_zombierecover (zombies get health over time)
- [ADDED] Command mp_zombiespeedmod (zombie speed modifier)
- [ADDED] Command sv_msg2 id msg (send message to certain player only)
- [ADDED] Command sv_sound sound (play soundfiles as server)
- [ADDED] Command killplayer id (server: kill a player)
- [ADDED] Command spawnplayer id x y (server: spawn player at position)
- [ADDED] Command setpos id x y (server: move player to position)
- [ADDED] Command setmoney id money (server: set player money)
- [ADDED] Command sethealth id health (server: set player health)
- [ADDED] Command setmaxhealth id maxhealth (server: set player max health)
- [ADDED] Command setarmor id armor (server: set player armor)
- [ADDED] Command setscore id score (server: set player score)
- [ADDED] Command setdeaths id deaths (server: set player deaths)
- [ADDED] Command equip id itemtype (server: give weapon / refill ammo)
- [ADDED] Command strip id itemtype (server: remove weapon from a player)
- [ADDED] Command spawnitem itemtype x y (server: spawn item on map)
- [ADDED] Command removeitem id (server: remove item from map)
- [ADDED] Command trigger name (server: trigger entities)
- [ADDED] Command speedmod id value (server: change player speed)
- [ADDED] Command lua script (server: execute a Lua script)
- [ADDED] Command luareset (server: reset Lua, remove all vars/funcs)
- [ADDED] Command debuglua mode (show Lua debug information on/off)
- [ADDED] Command serverinfo (show server info)
- [ADDED] Command serveraction1 (F2, custom server action for Lua scripts)
- [ADDED] Command serveraction2 (F3, custom server action for Lua scripts)
- [ADDED] Command serveraction3 (F4, custom server action for Lua scripts)
- [ADDED] Command hudtxt tid,text,x,y,align (display text on screen)
- [ADDED] Command hudtxt2 id,tid,text,x,y,align (display text on screen)
- [ADDED] Command mp_building_price building price (construction price)
- [ADDED] Command mp_building_limit building limit (construction limit)
- [ADDED] Command mp_building_health building health (health of building)
- [ADDED] Gut Bomb
- [ADDED] Dual turret building (turret upgrade)
- [ADDED] Triple turret building (dual turret upgrade)
- [ADDED] Entity Info_BotNode (define important spots on the map for bots)
-
-
- ### Beta 0.1.1.3 - 07.02.2009
-
- [FIXED] Flash effects have not been reset on roundstart/spawn
- [FIXED] Wrong bomb selection key in auto-help messages
- [FIXED] Max HP was unlimited (env_hurt) - limit set to 100 HP
- [FIXED] env_hurt created hurt-sound when healing (negative damage)
- [FIXED] Zombie mode team balance on roundstart did not work properly
- [FIXED] Storm stayed active after deleting info_storm in editor
- [FIXED] Some problems with buy commands (ump45, mac10)
- [FIXED] Missing team score reset on server start
- [FIXED] Particles on walls/buildings did not disappear on removal
- [FIXED] Bots ignored respawndelay (always respawned instantly)
- [FIXED] Env_Item did not work with Trigger_Start
- [FIXED] Last votekick message before kick has not been displayed
- [FIXED] Whitepspaces in playername removed (options menu)
- [FIXED] Some bugs in the ban system
- [FIXED] Bug with ingame server settings menu (always loaded server.cfg)
- [FIXED] Player also respawned when clicking at minimap or other players
- [FIXED] Zombie vision did not hide sprites with nightvision setting
- [FIXED] "Authentication failed" error when joining with long nicks
- [FIXED] Script parser bug with max length for string parameters
- [FIXED] Wrong start money for players who joined after starting
- [FIXED] Position synch. problems (occured when dropping items etc.)
- [CHANGED] Increased AUG/SG552 damage
- [CHANGED] mp_trace improvements + set mp_trace to 0 by default
- [CHANGED] Health of buildings is now displayed with at least 1% and not 0%
- [CHANGED] Normal players (not zombies) can now drop the claw weapon
- [CHANGED] Puking blood as zombie (spray) brings more HP for yourself
- [CHANGED] "PIayer" is not allowed as name anymore (I looks like l)
- [CHANGED] Env_Hurt can now cause damage on a variable area (not just 1 tile)
- [CHANGED] Some minor network traffic improvements
- [CHANGED] HTML Statistics show top 30 instead of top 100
- [CHANGED] Ranking is now based on score-deaths instead of kills/deaths
- [CHANGED] You can only hear silenced weapons over a small distance now
- [CHANGED] Improved melee weapon bot AI (important for bots in zombie mode)
- [ADDED] Auto-help on bombspot and when collecting a bomb
- [ADDED] Auto-help when collecting a flag (CTF)
- [ADDED] Auto-help when finishing a supply building
- [ADDED] Short entity names in editor
- [ADDED] Trigger relations are visible in editor (space or point at entity)
- [ADDED] Command mp_infammo (infinite ammunition server setting)
- [ADDED] Command mp_maxclientsip (max clients/players per ip limit)
- [ADDED] Command mp_kevlar (kevlar strength)
- [ADDED] Command logsplit (create a new logfile each day)
- [ADDED] Command logstamp (add timestamps in logfiles)
- [ADDED] Command usgn_checkversion (setting to skip version/news sync.)
- [ADDED] Command usgn_info (show U.S.G.N. info)
- [ADDED] Command usgn_addserver (force an attempt to add server to list)
- [ADDED] Claw secondary attack (higher damage+range, lower rate)
- [ADDED] Spraylogo selection arrows and info that you can't change ingame
- [ADDED] Additional U.S.G.N. request debug information (debug has to be 1)
- [ADDED] 6 armor items (light, normal, heavy, medic, super, stealth)
- [ADDED] Env_Item "On Trigger only" (spawn item on trigger only)
- [ADDED] Func_DynWall "Close only if not blocked" (against doorkillers)
- [ADDED] Selectable entity categories for the editor entity list
- [ADDED] Automatic instant round restart when changing the game mode
- [ADDED] Mapcycle script commands (add with {yourcommands} after map)
- [ADDED] Displaying scoreboard before each mapchange
- [ADDED] Auto rcon password reset when joining a server (due to security)
- [ADDED] You can see player ips/usgn ids in playerlist with correct rcon pw
- [ADDED] Chainsaw (with pretty stupid soundeffect!)
- [ADDED] "Don't cheat" call on start
- [ADDED] Protection against hacks which allowed to move trough walls
- [ADDED] You can get your rank by saying "rank" (only when stats are enabled)
-
-
- ### Beta 0.1.1.2 - 10.01.2009
-
- [INFO] Don't forget to upload the new "sys/core"-folder if you are hosting
- a dedicated server!
-
- [INFO] Movement tracing is EXPERIMENTAL! Please use "mp_trace 0" to deactivate
- it on your server if clients complain about movement!
- If your own player movement as client is laggy it is caused by the
- movement tracing. It happens with high mp_trace values and bad pings!
-
- [FIXED] Critical file transfer bug
- [FIXED] Some bugs which caused crashs
- [FIXED] Auto balance made it impossible to join a team in zombie mode sometimes
- [FIXED] "play map sounds" option did not work
- [FIXED] ^ console problem (german keyboards)
- [FIXED] Very long mapnames left the box of the maplist
- [FIXED] Playerlimit did not work on U.S.G.N.-only servers
- [FIXED] Own player (server) left game when banning others sometimes
- [FIXED] Different hostage looks did not work
- [FIXED] Chat messages were not visible on dedicated servers
- [FIXED] It was possible to build dispensers close together (building sites)
- [CHANGED] Improved/modified hack/cheat detections
- [CHANGED] Wrench undropable in construction mode
- [CHANGED] V.I.P. can collect kevlar, nv, medikit, sec. ammo, money, flags
- [CHANGED] Zombies can collect flags
- [CHANGED] New max. name length is now 25 instead of 30
- [CHANGED] Default mp_idletime is now 60 sec (1 min) instead of 180 sec (3 min)
- [ADDED] Editor context menu for entity arrangement (bring forward etc.)
- [ADDED] Entity Func_GameAction
- [ADDED] Zombie Vision (night vision for zombies)
- [ADDED] Ban saving error message
- [ADDED] Bot+Kick menus are PARTIALLY available for clients with correct rcon pw
- [ADDED] Serverside movement tracing and position correction (mp_trace 0-5)
-
-
- ### Beta 0.1.1.1 - 31.12.2008
-
- [FIXED] Critical errors in join routine
- [FIXED] Player dropped old prim/sec weapon when buying failed
- [FIXED] Zoom bug (dropping related)
- [FIXED] Auto balance for team selection was active in deathmatch mode
- [CHANGED] Damage of all pistols reduced
- [CHANGED] Armor is a bit stronger (max. 30% damage absorption)
- [CHANGED] Improved file transfer speed
- [CHANGED] Buildings (besides barbed wire) now need time for construction
- [CHANGED] Improved menu for voting
- [CHANGED] Other players spray us logo instead of yours if transmission failed
- [ADDED] Error codes and messages
- [ADDED] Repair sound for wrench
- [ADDED] Voting messages and sound
- [ADDED] Command mp_wpndmg WPN DMG (weapon damage adjustment)
- [ADDED] Command mp_wpndmg_z1 WPN DMG (damage in zoom level 1)
- [ADDED] Command mp_wpndmg_z2 WPN DMG (damage in zoom level 2)
- [ADDED] Command logaddress_add IP:PORT (send console output to this address)
- [ADDED] Command logaddress_remove IP:PORT
- [ADDED] Command logaddress_removeall
- [ADDED] Command mp_zombiedmg
- [ADDED] Claw
- [ADDED] New game mode: Zombies!
-
- ### Beta 0.1.1.0 - 23.12.2008
-
- [FIXED] Friends list scrolling bug
- [FIXED] Bug which allowed to have a knife with scope
- [FIXED] It was not possible to build dispensers close to enemy dispensers
- [FIXED] Dead players/spectators blocked building positions
- [FIXED] Hostages followed dead players/spectators
- [FIXED] Spraylogo selection did not work after deleting the selected logo file
- [FIXED] Spawn effect was visible through fog of war
- [FIXED] "Hostage following"-arrows were visible through fog of war
- [FIXED] Rendering problems with buildings on maps with Info_OldRender
- [FIXED] Server name in scoreboard did not change after changing the server name
- [FIXED] Mouseover item info showed only one item and not all at one tile
- [FIXED] Serverlist mouseover info was not fully visible sometimes
- [FIXED] Internet crashed when joining servers with many players/buildings
- [CHANGED] Armor is much weaker now (max. 20% damage absorption)
- [CHANGED] Damage of all pistols doubled
- [CHANGED] USP ammo limit raised from 48 to 100
- [CHANGED] AWP now kills with one hit in zoom level 2 even if enemy has full armor
- [CHANGED] Stats don't show players with 0 score/deaths/frags anymore
- [CHANGED] Console is now on the classic console key by default (~ on US keyboards)
- [CHANGED] Some internal U.S.G.N. changes/improvements
- [CHANGED] Spraylogos with other sizes than 32x32 pixels will not be accepted anymore
- [CHANGED] Weapon sprites bigger than 75x75 (in hand) will not be accepted anymore
- [CHANGED] Weapon sprites bigger than 100x100 (dropped) will not be accepted anymore
- [CHANGED] Defuse times increased (10 sec or 5 sec with defuse kit)
- [CHANGED] Join error messages are now more detailed
- [ADDED] Missing sound for weapon buying
- [ADDED] Stats now also display the score of players
- [ADDED] "Forgot password?" and "Create new account" buttons for fast usgn.de access
- [ADDED] Enemy health is now visible for spectators (spec. mode "everything" only)
- [ADDED] Mouseover item info now also lists ammo/amount of weapons on the ground
- [ADDED] Minimap for spectators which shows players/hostages/bomb/flags etc.
- [ADDED] You can now start following by clicking a player while spectating
- [ADDED] You can't rebuy grenades by default now (new command: mp_grenaderebuy)
- [ADDED] Enhanced speedhack protection
- [ADDED] Additional general hack protections
- [ADDED] Bots button in ingame menu
- [ADDED] Voting system and menu (commands: votemenu, vote, votemap)
- [ADDED] Original CS weapon buying commands (deagle, hegren, ak47, m4a1, awp, ...)
- [ADDED] New fog of war rendering mode (Smoothed)
- [ADDED] Scorboard mouseover player details
- [ADDED] Linux and MacOS (Intel) binaries (windowed only, dl at www.CS2D.com)
-
-
- ### Beta 0.1.0.9 - 08.09.2008
-
- [FIXED] Serverlist sorting bug with uppercase / lowercase letters
- [FIXED] Blank/empty playernames were possible
- [FIXED] Only CTs heared "Hostage has been rescued!" message
- [FIXED] Skin selection security hole
- [FIXED] Living teammates heared dead team chat
- [FIXED] Displayed pings were imprecise and too high
- [FIXED] Wrong rendering order of barricade ground
- [FIXED] Func_DynWall did not kill hostages
- [FIXED] Fire and gas did not injure hostages
- [FIXED] Several spectating bugs
- [FIXED] RPGs/Rockets flew too far sometimes (clientside in multiplayer games)
- [CHANGED] Damage of all pistols increased
- [CHANGED] Penalty for killing team buildings + max 5 team buildings killable
- [CHANGED] Info_CTF_Flag, Info_Dom_Point and Env_Breakable can now trigger entities
- [CHANGED] Everyone can read dead chat in game modes with instant respawning
- [CHANGED] Nobody receives radio messages in deathmatch mode
- [CHANGED] You only hear your own "Fire in the Hole" message in deathmatch mode
- [CHANGED] logs will now be saved in "sys/logs"-folder
- [CHANGED] TKs with gas grenade or molotov cocktail are not counted as TK anymore
- [CHANGED] Ingame menu button order changed (options/server settings/players & bans)
- [ADDED] New commands / Settings
- [ADDED] Builder and health of buildings will now be displayed
- [ADDED] Buildings of own team can be repaired with wrench primary attack
- [ADDED] Option to render Env_Sprite under or over players (like Env_Image)
- [ADDED] Option to hide Env_Sprite if player uses nightvision googles
- [ADDED] Player spawnmoney time limit (max every 15 sec, DM/TeamDM/Construction)
- [ADDED] Adjustable respawn delay (0 sec by default)
- [ADDED] Team option for trigger entities
- [ADDED] Zoom function for spectating (rightclick)
- [ADDED] Entity Info_NoBuildings
- [ADDED] Entity Func_Message
- [ADDED] Supply building (can be used with [E] by builder for supply selection)
- [ADDED] Snowball
- [ADDED] Air Strike
- [ADDED] Mine
- [ADDED] Basic HTML server stats with player ranking and traffic stats
- [ADDED] IRC Chat (very basic)
- [ADDED] Friends List (does NOT support chatting!)
-
-
- ### Beta 0.1.0.8 - 18.08.2008
-
- [FIXED] Minor editor tilelist scrolling problem
- [FIXED] Weapon stayed in zoom mode while reloading
- [FIXED] Dropped flags disappeared like normal weapons (CTF)
- [FIXED] Map editor/mapinfo showed wrong map-size (1 x/y too small)
- [FIXED] Bugs with some buildings when players leave (buildings will be removed now)
- [FIXED] "scroll background like tiles" bug (no scrolling)
- [FIXED] Kevlar/Kevlar&Helmet purchasing bug with little money
- [FIXED] Tile modes explosion/toxic were mixed up
- [FIXED] Several spectating bugs
- [FIXED] Trigger_Delay self-trigger did not work
- [FIXED] Dispenser did not work properly
- [FIXED] players were able leave the map 1 tile on the left/top
- [FIXED] Env_Decal bugs in editor
- [FIXED] Bots ran into walls when they tried to collect weapons sometimes
- [FIXED] V.I.P. was able to collect all weapons (now USP only)
- [FIXED] Items did not fade out in deathmatch mode on dedicated servers
- [CHANGED] Movement speed decreased by 10%
- [CHANGED] Flash/HE detonation delay decreased (now 1.3 sec, old 1.5)
- [CHANGED] HE explosion damage and radius increased
- [CHANGED] Gate field price and health reduced, buildimit of 3 added, damage reduced
- [CHANGED] Gas grenade now hurts player directly. Armor doesn't protect anymore
- [CHANGED] Gas grenade damage and radius increased
- [CHANGED] Molotov cocktail explodes when it hits a wall
- [CHANGED] Shotgun range decreased and dispersion increased
- [CHANGED] Glock/Famas burst dispersion increased and burst damage decreased
- [CHANGED] Env_Decal now works on walls and obstacles too
- [CHANGED] lastinv command (Q) improved
- [CHANGED] Domination possible with less players if there are not enough on server
- [CHANGED] All player texts are now green in deathmatch mode (instead of red/blue)
- [CHANGED] All players are now visible on the radar in deathmatch mode
- [CHANGED] sayteam is now the same as say in deathmatch mode
- [CHANGED] Playername character restriction removed
- [CHANGED] You always have a knife now - even in construction mode
- [ADDED] New commands / Settings
- [ADDED] Servers using wrong version can be hidden with filter
- [ADDED] +300$ for dominating points (DOM)
- [ADDED] Map editor rect tool size displayed
- [ADDED] Additional setting for Env_Hurt (damage on time/movement/both)
- [ADDED] Bots now understand CTF and DOM maps
- [ADDED] Flags are now visible on the radar (CTF)
- [ADDED] Turret building
- [ADDED] Editor button to remove the background image
- [ADDED] High ping/latency autokick with mp_pinglimit (500 ms by default)
- [ADDED] Player gets money each spawn (DM/TeamDM/Construction, 2000$ by default)
-
-
- ### Beta 0.1.0.7 - 12.08.2008
-
- [FIXED] Several building bugs
- [FIXED] Several netcode bugs
- [FIXED] Several map editor bugs
- [FIXED] Scoreboard was not able to display all (32) players
- [FIXED] Problems with some binds/keys/menus
- [FIXED] Trigger_Delay did not work properly
- [FIXED] Bug with Func_DynWall
- [FIXED] Leaving players did not drop bomb/flag
- [FIXED] auto teambalance now changes uneven teams
- [CHANGED] DirectX is now used by default
- [CHANGED] Movement speed increased by further 20%
- [CHANGED] Screenshots will now be saved in "screens" folder
- [CHANGED] Join-/leave- and kill-messages limited to 5 visible messages
- [CHANGED] Zoom switch-delay halfed, laser removed, scope changed
- [CHANGED] Servers with old version will not be added to serverlist anymore
- [CHANGED] Info_NoWeapons now removes collected/bought weapons on roundstart
- [CHANGED] Flag carrier is now slower (CTF)
- [ADDED] New commands / Settings
- [ADDED] Servers using another version are now highlighted red
- [ADDED] Scoreboard shows which player is server/bot
- [ADDED] +3 Score for planting+detonating or defusing C4
- [ADDED] +3 Score and +1000$ for capturing enemy flag (CTF)
- [ADDED] More info when your mousepointer is over a server
- [ADDED] Game mode filter added
- [ADDED] Domination map type
- [ADDED] The game now supports more resolutions (graphics will NOT be scaled!)
- [ADDED] Launcher for CS2D added (Launcher.exe)
- [ADDED] Transparency settings for Env_Breakable and Func_DynWall
- [ADDED] Explosion delay for HE and flash
- [ADDED] Button/Switch graphics for Trigger_Use
- [ADDED] ESC+DEL now work in in-game chat
-
-
- ### Beta 0.1.0.6 - 4.08.2008
-
- [FIXED] Func_DynWall/Env_Breakable rendered in wrong size sometimes
- [FIXED] Fog Alpha perc. display did not change ingame
- [FIXED] Low FPS rate decreased movement speed
- [FIXED] Func_Teleport didn't work when teleporter exit was on a new teleporter
- [FIXED] Env_Explode / Env_Breakable explosions did not work
- [FIXED] Binds are now disabled when an ingame menu is open
- [FIXED] Serverlist wrong ping sorting with unreachable servers
- [FIXED] Movement transmission bug
- [FIXED] Several zoom mode bugs
- [FIXED] Weapon mode switching problem as client on servers with high latency
- [FIXED] Game closed on disconnect with ESC+9
- [FIXED] Several map editor bugs
- [FIXED] Several map transfer bugs
- [FIXED] Security hole which allowed to buy unpurchasable items
- [CHANGED] Movement speed increased by 10%
- [CHANGED] Movement speed with knife increased
- [CHANGED] Movement speed with tactical shield decreased
- [CHANGED] Tactical shield is now unbuyable by default
- [CHANGED] Damage of all Weapons increased
- [CHANGED] Damage bonus for zooming decreased
- [CHANGED] Armor now absorbs less damage
- [CHANGED] Func_DynWall now kills the player when it emerges on the same tile
- [CHANGED] Func_Teleport now triggers when it teleports someone
- [CHANGED] Galil/Famas ammo values changed
- [CHANGED] Mousepointer crosshair removed in zoom mode
- [CHANGED] Zoom/mode switching delay added/increased
- [ADDED] New commands
- [ADDED] Info_OldRender for CS2D 0.1.0.4 compability (only needed for some old maps)
- [ADDED] Rocket Launcher
- [ADDED] Grenade Launcher
- [ADDED] Wrench
- [ADDED] Building system (2x rightclick with wrench!)
- [ADDED] Different game modes (Deathmatch/Team Deathmatch)
- [ADDED] Serverlist "Copy Address"-function (on rightclick)
- [ADDED] Entity cut/copy/paste with Ctrl+X/C/V in editor
- [ADDED] Low quality smokegrenade smoke on low particle details
- [ADDED] More options for env_item (spawn every x seconds)
- [ADDED] Debug Logfiles
-
-
- ### Beta 0.1.0.5 - 28.07.2008
-
- [INFO] CS2D has been re-programmed from scratch!
- Please consider that this probably caused new bugs.
- These will be fixed in following updates.
- Furthermore the game is still unfinished and imbalanced.
-
- [FIXED] Grenade bugs
- [FIXED] Money and teamchange issues
- [CHANGED] Shadows and effects
- [CHANGED] Network code
- [CHANGED] New interface and menus
- [CHANGED] New ingame HUD
- [CHANGED] New map editor
- [CHANGED] Bots are now available in multiplayer mode
- [ADDED] Security system and encryption
- [ADDED] Left- and righthanded players
- [ADDED] Visible reload animation
- [ADDED] Visible nightvision googles
- [ADDED] New settings and commands
- [ADDED] Map and spaylogo transfer
- [ADDED] U.S.G.N. account system
- [ADDED] Serverlist filters and sorting
- [ADDED] LAN serverlist
- [ADDED] Favorite servers
- [ADDED] Some new items (medikit, money etc.)
- [ADDED] New weapons: Famas, Galil, RPG, Gas Gren., Molotov Cocktail
- [ADDED] New equipment: Tactical Shield
- [ADDED] New server settings and commands
- [ADDED] New weapon modes (burstmode, silencer, laser colors)
- [ADDED] New entities
- [ADDED] Entity trigger system
- [ADDED] CTF map type
- [ADDED] Ingame menus for options, server settings and kicking/banning
- [REMOVED] Entity Info_NoFoW removed
-
-
- ### Beta 0.1.0.4 - 12.06.2007
-
- [FIXED] Fixed 2 bugs which caused "Memory Access Violation" error
- [FIXED] Internal serverlist bug
- [CHANGED] New Unreal Software logo
-
- ### Beta 0.1.0.3 - 23.01.2007
-
- [CHANGED] U.S.G.N.
- [CHANGED] Reduced price of flare grenade to 150$
- [FIXED] Some Bugfixes
-
-
- ### Beta 0.1.0.2 - 25.11.2006
-
- [FIXED] Map exploit concerning new external CS2D map editor
- [FIXED] Some U.S.G.N. problems (were only present on certain systems)
- [CHANGED] Faster U.S.G.N. Server
- [CHANGED] New Smokesprite by |jUSTiN|
- [ADDED] Nickname checking: A lot of special characters are not longer allowed
- [ADDED] Total number of playerslots used/available beneath the serverlist
- [ADDED] U.S.G.N. features/improvements
- [ADDED] (poor) Speedhack Protection
- [ADDED] Some new maps
-
-
- ### Beta 0.1.0.1 - 07.04.2005
-
- [CHANGED] Removed ability to join the "official" version with open source clients due to hacks
- [CHANGED] Serverlist now displays only servers with the same game version
- [ADDED] Display of the amount of registered and available servers below the serverlist
-
-
- ### Beta 0.1.0.0 - 24.12.2004
-
- [INFO] CS2D now requires user32.dll (generally available on each windows system!)
-
- [FIXED] Some minor bugs
- [FIXED] Player did not drop the weapon before buying a new one in alpha 0.0.3.3
- [FIXED] VIP had no knife
- [FIXED] Zoom made it possible to shoot faster with sniper weapons
- [FIXED] "refresh/update" button stayed unclickable after leaving a net game
- [FIXED] "Join Game" button on "View Info" screen was sometimes unclickable
- [FIXED] sv_ff (friendly fire) default was not 0 (off) - now it is.
- [CHANGED] Increased (zoom-)damage of SG552 and Aug
- [CHANGED] Improved bot AI
- [CHANGED] Improved damage direction indicator
- [CHANGED] Improved nightvision (slightly glowing players)
- [CHANGED] Weapon zoom is now a real 2x/4x-zoom
- [CHANGED] Dynamic loading of players.bmp (-> you can add new hostage frames)
- [CHANGED] Flare3.bmp loadbug. Start with cmdlparam "noerrormsgs" to load an alternate image
- [CHANGED] Spectator minimap enlarged (doubled size)
- [ADDED] Explosions (Bomb, HE grenade, explosive breakables) now damage breakables around
- [ADDED] Editor copy and paste for entities (ctrl+c / ctrl+v)
- [ADDED] Cut, copy and paste for console, chat and textfields (ctrl+x / ctrl+c / ctrl+v)
- [ADDED] Delete for textfields (del)
- [ADDED] Spectator zoom (Right Mousebutton)
- [ADDED] "obstacle" option for env_breakable
- [ADDED] Some new entities (info_nofow, info_quake)
- [ADDED] Editor move map function (ctrl+w/a/s/d or ctrl+cursor keys)
- [ADDED] Cmdline param.: "map" ("dedicated", "bots") to setup a server with the given map
- [ADDED] Cmdline param.: "noerrormsgs" to disable load error output
- [ADDED] Manual.htm with script- and command line commands
- [ADDED] Bot weapon modes (menu was already available in prev. versions but had no effect)
- [ADDED] Some new commands
-
-
- ### Alpha 0.0.3.3 - 22.08.2004
-
- [FIXED] Buying/weapon switching bugs (a 0.0.3.2 bug)
- [FIXED] Erroneous cheat detection (a 0.0.3.2 bug)
- [FIXED] Changed accidental exchanged aztec.bmp tileset (a 0.0.3.2)
- [FIXED] U.S.G.N. clear up bugs (a 0.0.3.2)
- [FIXED] Some small editor bugs
- [CHANGED] Changed sv_ff (friendly fire) default to 0
- [ADDED] "catchcursor" function/command wich holds cursor in window (for windowed mode only!)
- [ADDED] "no shadow" option for env_breakable
- [ADDED] Some new commands
-
-
- ### Alpha 0.0.3.2 - 19.08.2004
-
- [FIXED] Now the player drops his weapon before he buys a new one
- [FIXED] Game tried to load some not existing files
- [FIXED] Removed Bot game memory leak
- [FIXED] Several script parser bugs
- [FIXED] Players stayed visible when covered by FoW on some old graphic cards
- [FIXED] Bug which allowed to write a script based "speed-hack"
- [FIXED] Client received invalid/expired msgs from servers where he previously played
- [FIXED] Multiplayer mapchange didn't work correctly
- [FIXED] Player kept bomb in hand after round restart
- [FIXED] Net Game didn't work after Bot Game
- [CHANGED] Load process: replaced "memory access violation" with detailed error msg
- [CHANGED] Delay after switching zoom mode halved (from 1000ms to 500ms)
- [CHANGED] Decreased M249 damage and accuracy
- [CHANGED] Decreased M4A1 firerate
- [CHANGED] Highly increased Knife damage
- [CHANGED] Script keynames changed
- [CHANGED] Removed P2P connection display
- [CHANGED] Changed some stuff to serverside to avoid cheats
- [ADDED] Score, deads and ping are now displayed in dedicated server playerlist
- [ADDED] Additional clientside anti cheat routines
- [ADDED] Serverlist ping filter
- [ADDED] server.cfg executed when you run a server
- [ADDED] Mapcycle (mapcycle.txt)
- [ADDED] Cmdline param.: "set" to setup the Counter-Strike 2D settings on start
- [ADDED] Cmdline param.: "nostartup" to deactivate Unreal Software startup sequence
- [ADDED] Cmdline param.: "connect" to connect to a server (works like the connect command!)
- [ADDED] Some new commands (mp_fraglimit, mp_maxrounds, mp_timelimit [...])
- [ADDED] Some new entities (info_nobuying, info_noweapons)
- [ADDED] Damage direction indicator
- [ADDED] IRC chat badwords
- [ADDED] Obstacle Block tile type (the same as a normal obstacle but without shadows)
-
-
- ### Alpha 0.0.3.1 - 20.07.2004
-
- [FIXED] Some internal bugs
- [FIXED] Grenades were picked up, even if already carrying the max number of allowed grenades
- [FIXED] Respawn bug which allowed respawing multiple times during one round
- [FIXED] Server was chosen / joined when clicking the scrollbar
- [FIXED] Say/Sayteam just openened the chatwindow
- [FIXED] Menu font was not loaded correctly
- [FIXED] Reset of the variables at roundstart
- [CHANGED] Exchanged the P2P with client-server scheme
- [CHANGED] Hostages will be teleported with the player using them
- [CHANGED] Movement speed more dependent on the carried weapon
- [CHANGED] Ammunition for each weapon corrected
- [CHANGED] Laser ammunition lowered
- [CHANGED] Changed U.S.G.N. - no more lags in the serverlist
- [ADDED] Info Text if mousepointer is pointed on items
- [ADDED] Ingame Dedicated Server (needs 3D graphics card!)
- [ADDED] Chat Introscreen
- [ADDED] Chat Antiflood
- [ADDED] Many new commands
- [ADDED] Configurable friendly fire
-
-
- ####################################################### older versions (german)
-
-
- ### Alpha 0.0.3.0 - 28.06.2004
-
- [FIXED] Mehrere SCHWERE Bugs im Multiplayer Modus behoben, welche mit Version
- a 0.0.2.9 auftraten
-
-
- ### Alpha 0.0.2.9 - 26.06.2004
-
- [INFO] Achtung! Beim Bot-Game besteht die Gefahr, dass das Programm
- nicht mehr reagiert. Die Ursache wurde bereits gefunden und wird
- in einer der nΣchsten Versionen behoben
-
- [FIXED] Granaten von "env_item" konnten nicht aufgehoben werden
- [FIXED] "buyequip" Command funktionierte nicht
- [FIXED] Fehlerhafte Kollision mit "Block"-Tiles
- [FIXED] Angriff mit Messer wurde nicht richtig ⁿbertragen
- [CHANGED] Standardport geΣndert von 27015 auf 36963
- [CHANGED] Verbesserte Schuss- und Schadensⁿbertragung
- [cHANGED] Sprites werden im VRAM gespeichert
- [CHANGED] Rauch von Rauchgranaten der Vorrunde verschwindet beim Rundenstart
- [CHANGED] Debug Logging deaktiviert
- [CHANGED] Teilweise leicht verbesserte Bot KI
- [ADDED] Verschiedene Bot Skills
- [ADDED] "env_teleport" Entity zum Teleportieren von Spielern
- [ADDED] IRC Chat Client integriert (nocht nicht voll funktionsfΣhig!)
-
-
- ### Alpha 0.0.2.8 - 30.05.2004
-
- [FIXED] Fehlerhafte Armor Anzeige / ▄bertragung
- [FIXED] Parser Bug bei Parametern
- [FIXED] Bestimmte Radio Messages wurden an alle gesendet
- [CHANGED] Festgelegter Standardport fⁿr Client und Host (27015)
- [CHANGED] Verbesserung der Bot KI
- [CHANGED] K÷rperteilverschiebung nur ⁿber eigenen Spieler u. Bots
- [ADDED] ESC Ingame schlie▀t/l÷scht offene Chateingabe
- [ADDED] Sonderzeichen zur Schrift hinzugefⁿgt (z.B. Umlaute)
-
-
- ### Alpha 0.0.2.7 - 29.05.2004
-
- [FIXED] Fehlerhafte Health Anzeige / ▄bertragung
- [FIXED] Schleichen (walk) wurde nicht lautlos ⁿbertragen
- [FIXED] Volle Munition kaufen ⁿber Buymenⁿ bzw primammo/secammo
- [FIXED] Ab Version 0.0.2.6 fehlende Schusslinien wieder sichtbar
- [CHANGED] Radio-Message Texte
- [CHANGED] Verbesserte Eingabe (Gedrⁿckthalten von Backspace)
- [ADDED] "Hostage down!" Radio Message beim T÷ten einer Geisel
- [ADDED] U.S.G.N.-seitiger Serverping vor Serverl÷schung aus Liste
- [ADDED] Herumschiebbare K÷rperteile ab "blood 3"
-
-
- ### Alpha 0.0.2.6 - 26.05.2004
-
- [FIXED] Spieler konnte sich beim Planten/Defusen bewegen
- [FIXED] Item Bug beim L÷schen im Editor
- [FIXED] Bei Relative Movement war schnelleres Laufen m÷glich
- [FIXED] Spieler hatte sehr viele Frags statt Minus-Frags
- [FIXED] "env_sound"-Sounds wurden nach RR mehrmals abgespielt
- [FIXED] Einige kleinere Multiplayer Bugs
- [CHANGED] Richtige 360░ Bewegung bei Relative Movement
- [CHANGED] Spieler lΣuft mit Messer in der Hand schneller
- [CHANGED] Radar dreht sich nicht mehr mit
- [CHANGED] X-Button deaktiviert
- [ADDED] Radar blinkt bei Radio Messages
- [ADDED] "Fire in the hole!" Radio Message bei Granaten
- [ADDED] "env_breakable" Entities k÷nnen explodieren
- [ADDED] Waffen "Laser" und "Flamethrower", nicht kaufbar
- [ADDED] ▄berprⁿfung wichtiger Bilder
- [ADDED] P2P Verbindungsanzeige im Scoreboard
-
-
- ### Alpha 0.0.2.5 - 21.05.2004
-
- [FIXED] Diverse kleinere Bugs
- [FIXED] Spieler behielt Waffe nach Tod durch t÷dliches Feld
- [FIXED] Z-Ordering fixed. Keine flackernden Sprites mehr
- [FIXED] Runde wurde in bestimmten Situationen nicht beendet
- [CHANGED] Leichte Optimierung des Multiplayer Codes
- [CHANGED] Geschwindigkeit der SchrittgerΣusche verringert
- [CHANGED] Sichtfeld erweitert (von 120░ auf 170░)
- [CHANGED] Passwort wird nur noch Serverseitig ausgewertet
- [CHANGED] Leicht verΣnderte Spielergrafiken
- [CHANGED] Verbesserte und neue Effekte
- [ADDED] "War Mode" fⁿr Server. Deaktiviert Spectating.
- [ADDED] Info ⁿber "Fog of War" / "War Mode" bei Server Info
- [ADDED] Frame Limit im Menⁿ (40 FPS)
- [ADDED] Culling und Rotation bei "env_sprite" Entities
- [ADDED] "gen_gfx", "info_storm" und "info_tilefx" Entities
- [ADDED] Diverse Commands hinzugefⁿgt
- [ADDED] Spieler Schatten und Beine
-
-
- ### Alpha 0.0.2.4 - 01.05.2004
-
- [FIXED] Diverse kleinere Bugs
- [FIXED] Fehler bei mehrfacher Nutzung externer Dateien
- [FIXED] Fehler von Volume/Pan Update bei "env_sound"
- [FIXED] Sprites/Decal/Hostage Bug beim L÷schen im Editor
- [FIXED] Hostages konnten ⁿber t÷dliche Tiles laufen
- [FIXED] "Server went offline"-Meldung bei Cheat Detection
- [FIXED] Mehrere Bomben/VIPs im Bot Game
- [FIXED] Mehrfache Explosion von Smoke-/Flaregrenades
- [CHANGED] Leichte Optimierung des Multiplayer Codes
- [CHANGED] Optimierung des "Fog of War"
- [CHANGED] Verbesserte UDP Initialisierung
- [ADDED] Tile Propertie "Block" (wie "Wall", aber ohne Schatten)
- [ADDED] Tile Scrolling Modus fⁿr Backgrounds
- [ADDED] Joinen jetz auch per URL m÷glich
- [ADDED] Waypointverfⁿgbarkeitsanzeige
- [ADDED] Diverese Commands hinzugefⁿgt
- [ADDED] Fog Effekt fⁿr "gen_weather"-Entities
- [ADDED] Schaden durch Bombenexplosion
- [ADDED] U.S.G.N. Prⁿfsumme bei "Server Kill" Operationen
-
-
- ### Alpha 0.0.2.3 - 10.04.2004
-
- [FIXED] Einige Fehler im Multiplayer Modus behoben
- [ADDED] "Aim-Line" im Follow Spectator Modus
- [ADDED] Anzeige der Tile-Koordinaten im Map Editor
- [ADDED] Buy Commands fⁿr Waffen und Items (deagle,vest,hegren ...)
-
-
- ### Alpha 0.0.2.2 - 08.04.2004
-
- [FIXED] Fehler bei der abgesicherten UDP ▄bertragung
- [ADDED] Snapshot Command
- [ADDED] Automatische Ausfⁿhrung von Scripts ⁿber autoexec.cfg
- [ADDED] ▄bertragung von Items beim Joinen
-
-
- ### Alpha 0.0.2.1 - 07.04.2004
-
- [CHANGED] TCP wurde wieder entfernt
- [ADDED] Abgesicherte UDP ▄bertragung
-
-
- ### Alpha 0.0.2.0 - 05.04.2004
-
- [INFO] Experimentelle Version fⁿr das Testen von TCP
-
- [FIXED] Mehrere kleine Bugs
- [FIXED] Fehler bei falschem Pfad fⁿr "env_sprite"-Entities
- [FIXED] Bots schie▀en auf Gegner, die sie gar nicht sehen dⁿrften
- [CHANGED] Map "de_dust" ⁿberarbeitet
- [CHANGED] Spectator Modus verbessert, anklickbare Buttons
- [ADDED] TCP fⁿr sicherere Datenⁿbertragung
- [ADDED] Minimap im Editor und im Spectator Modus
- [ADDED] Map Briefings
- [ADDED] Bot Control Menⁿ (noch nicht 100% fertig)
-
-
- ### Alpha 0.0.1.9 - 27.03.2004
-
- [RELEASE] Erste Vorstellung des Projektes auf www.blitzforum.de